![]() ![]() ![]() You must destroy the skeleton that clings to the hero as quickly as possible. It's a battle of attrition, where the danger is not damage but stress. And at the end of a turn where the skeleton at the front is there, the latter will cling to the hero at rank 1, preventing him from moving and deal stress to him with each action, while healing the crew with each action. Other boss guidesĪt the beginning of the fight or a turn where there is no skeleton in front, the first action of the crew will be to invoke it. The only hero I would avoid completely for this part is the leper.This is a small guide to help you beat the sodden crew, the sunken crew and the drowned crew bosses in the cove dungeon. But the position swapping the enemies do here backfires on them completely if you have a jester. You can probably use a MAA instead of a highwayman, a hellion instead of a crusader etc. If there is a must for the first part of DD, in my opinion, it is the jester. The fourth is whatever, but I believe I used a hound master. I also used a crusader with lance, so that he could do something meaningful even if he was moved into the fourth rank. Plus your jester can stress heal any time he isn't in rank one. Sometimes you can fire a PBS with your rank 1 HWM with the jester in rank two and therefore get a finale immediately after, and then another PBS after that. That way you get lots of rank one freebies with those two and the damage is very high as a result. The last time I did it, I used a jester and highwayman with finale and PBS/riposte respectively. Because of the shuffling you want people who can do something regardless on what rank they are in.
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